https://chrome.google.com/webstore
Marketing Web 2.0 applications online?
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https://chrome.google.com/webstore Marketing Web 2.0 applications online? Airplay SDK for cross-platform smartphone development. Google Body for healthcare (only in Chrome now?): http://bodybrowser.googlelabs.com/body.html# http://www.youtube.com/watch?v=uQzAUaZ26co#t=12m12s
Human models are from Zygote. With Denver Project NVIDIA and ARM Join CPU-GPU Integration RaceFireBreath works well. I tried nixysa from google. It seems to work but lacks documentation. I could not get it to work. jQuery, Dojo, EXT Shader toys APE: AJAX Push Engine It is quite amazing to see this beat heart surgery enabled by GPU computing simulation. Also haptics … http://www.brightsideofnews.com/news/2010/9/23/gpu-enables-beating-heart-surgery.aspx I saw this news. It makes me wonder why the speedup is only 2x compared to quad-core CPU.
NVIDIA Tesla GPUs Enable Shorter Design Cycles, Improved Product Quality Using AcuSolveLatest Release of the AcuSolve CFD Software Doubles Performance of Flow Simulations Using NVIDIA Tesla C2050 GPUsSANTA CLARA, CA, May 27, 2010 (MARKETWIRE via COMTEX) — NVIDIA announced today that ACUSIM Software, a leading provider of computational fluid dynamics (CFD) solutions widely used by engineers and scientists involved in product design, has integrated support for NVIDIA(R) Tesla(TM) 20-series GPUs into the company’s latest AcuSolve 1.8 release. Performance tests of the general-purpose finite-element-based CFD flow solver have demonstrated up to a 2x boost in performance with the Tesla C2050 GPU processor, compared with the latest quad-core CPU running the same simulation. This has been long waited for: a consumer card that supports Fermi. CUDA 3.0 is released too. http://money.cnn.com/news/newsfeeds/articles/marketwire/0601654.htm http://www.crunchgear.com/2010/03/11/opengl-4-0-comes-out-to-play/ … OpenGL 4.0 was announced today at GDC, and clearly it has DirectX in its sights. March 11, 2010 – San Francisco, GDC 2010 – The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is used on all major desktop operating systems. OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL® ES, the graphics standard on virtually every shipping smart phone. The big news for graphics is handhelds right now. … The OpenCL thing is great as well. If you remember, OpenCL is a set of tools for offloading certain tasks from the CPU onto the GPU, when those tasks are better served by parallel processors. Loading web pages may work fine on your Snapdragon, but decoding video will have it at 100% and drain your battery — better to send it over to the GPU. The GPU computing thing hasn’t quite taken off yet, but it’s pretty much inevitable that it’ll start being implemented on a low level, since it can improve the user experience so dramatically. |
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