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	<title>Weihang Zhu&#039;s Blog</title>
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	<link>http://www.hapticdepot.com/wordpress</link>
	<description>Tech, life, work, etc</description>
	<lastBuildDate>Wed, 12 Jan 2011 18:59:27 +0000</lastBuildDate>
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		<title>Chrome Web Store</title>
		<link>http://www.hapticdepot.com/wordpress/?p=140</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=140#comments</comments>
		<pubDate>Wed, 12 Jan 2011 18:59:27 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[browser plugin]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=140</guid>
		<description><![CDATA[<p>https://chrome.google.com/webstore</p>
<p>Marketing Web 2.0 applications online?</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="https://chrome.google.com/webstore">https://chrome.google.com/webstore</a></p>
<p>Marketing Web 2.0 applications online?</p>
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		<title>Airplay SDK</title>
		<link>http://www.hapticdepot.com/wordpress/?p=138</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=138#comments</comments>
		<pubDate>Wed, 12 Jan 2011 18:57:53 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[Smartphone]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=138</guid>
		<description><![CDATA[<p>Airplay SDK for cross-platform smartphone development.</p>
<p>http://airplaysdk.com/</p>
]]></description>
			<content:encoded><![CDATA[<p>Airplay SDK for cross-platform smartphone development.</p>
<p><a href="http://airplaysdk.com/">http://airplaysdk.com/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Google Body</title>
		<link>http://www.hapticdepot.com/wordpress/?p=135</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=135#comments</comments>
		<pubDate>Wed, 12 Jan 2011 18:48:42 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=135</guid>
		<description><![CDATA[<p>Google Body for healthcare (only in Chrome now?):</p>
<p>http://bodybrowser.googlelabs.com/body.html#</p>
<p>http://www.youtube.com/watch?v=uQzAUaZ26co#t=12m12s</p>
<p> </p>
<p>Human models are from Zygote.</p>
<p>http://www.3dscience.com/client_highlights/Google.php?utm_content=2008-05-21%2002%3A01%3A07&#38;utm_source=VerticalResponse&#38;utm_medium=Email&#38;utm_term=Learn&#38;utm_campaign=3DScience%2Ecom%20January%20Newslettercontent</p>
]]></description>
			<content:encoded><![CDATA[<p>Google Body for healthcare (only in Chrome now?):</p>
<p><a href="http://bodybrowser.googlelabs.com/body.html#">http://bodybrowser.googlelabs.com/body.html#</a></p>
<p><a href="http://www.youtube.com/watch?v=uQzAUaZ26co#t=12m12s">http://www.youtube.com/watch?v=uQzAUaZ26co#t=12m12s</a></p>
<p> </p>
<p>Human models are from Zygote.</p>
<p><a href="http://www.3dscience.com/client_highlights/Google.php?utm_content=2008-05-21%2002%3A01%3A07&amp;utm_source=VerticalResponse&amp;utm_medium=Email&amp;utm_term=Learn&amp;utm_campaign=3DScience%2Ecom%20January%20Newslettercontent">http://www.3dscience.com/client_highlights/Google.php?utm_content=2008-05-21%2002%3A01%3A07&amp;utm_source=VerticalResponse&amp;utm_medium=Email&amp;utm_term=Learn&amp;utm_campaign=3DScience%2Ecom%20January%20Newslettercontent</a></p>
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		<slash:comments>0</slash:comments>
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		<title>GPU on smartphone and mobile devices?</title>
		<link>http://www.hapticdepot.com/wordpress/?p=132</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=132#comments</comments>
		<pubDate>Wed, 12 Jan 2011 18:40:00 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[GPU computing]]></category>
		<category><![CDATA[Smartphone]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=132</guid>
		<description><![CDATA[<p>http://spectrum.ieee.org/tech-talk/semiconductors/processors/with-denver-project-nvidia-and-arm-join-cpugpu-integration-race</p>
With Denver Project NVIDIA and ARM Join CPU-GPU Integration Race
]]></description>
			<content:encoded><![CDATA[<p><a href="http://spectrum.ieee.org/tech-talk/semiconductors/processors/with-denver-project-nvidia-and-arm-join-cpugpu-integration-race">http://spectrum.ieee.org/tech-talk/semiconductors/processors/with-denver-project-nvidia-and-arm-join-cpugpu-integration-race</a></p>
<h1>With Denver Project NVIDIA and ARM Join CPU-GPU Integration Race</h1>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cross platform/browser plugin development</title>
		<link>http://www.hapticdepot.com/wordpress/?p=129</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=129#comments</comments>
		<pubDate>Sun, 28 Nov 2010 15:02:15 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[browser plugin]]></category>
		<category><![CDATA[plugin]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=129</guid>
		<description><![CDATA[<p>FireBreath works well.</p>
<p>http://www.firebreath.org</p>
<p>I tried nixysa from google. It seems to work but lacks documentation. I could not get it to work.</p>
]]></description>
			<content:encoded><![CDATA[<p>FireBreath works well.</p>
<p><a href="http://www.firebreath.org/">http://www.firebreath.org</a></p>
<p>I tried nixysa from google. It seems to work but lacks documentation. I could not get it to work.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>WebGL tools</title>
		<link>http://www.hapticdepot.com/wordpress/?p=127</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=127#comments</comments>
		<pubDate>Mon, 01 Nov 2010 01:43:56 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=127</guid>
		<description><![CDATA[<p>jQuery, Dojo, EXT
WebGL Libraries: GLGE, SpiderGL, X3DOM, CubicVR, CopperLicht, EnergizeGL, SceneJS
WebGLot = WebGL + plot</p>
<p>Shader toys</p>
<p>APE: AJAX Push Engine</p>
]]></description>
			<content:encoded><![CDATA[<p>jQuery, Dojo, EXT<br />
WebGL Libraries: GLGE, SpiderGL, X3DOM, CubicVR, CopperLicht, EnergizeGL, SceneJS<br />
WebGLot = WebGL + plot</p>
<p>Shader toys</p>
<p>APE: AJAX Push Engine</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hapticdepot.com/wordpress/?feed=rss2&amp;p=127</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beat Heart Surgery enabled by GPU computing</title>
		<link>http://www.hapticdepot.com/wordpress/?p=125</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=125#comments</comments>
		<pubDate>Sun, 31 Oct 2010 16:59:37 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[GPU computing]]></category>
		<category><![CDATA[Haptic]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=125</guid>
		<description><![CDATA[<p>It is quite amazing to see this beat heart surgery enabled by GPU computing simulation. Also haptics &#8230;</p>
<p>http://www.brightsideofnews.com/news/2010/9/23/gpu-enables-beating-heart-surgery.aspx</p>
]]></description>
			<content:encoded><![CDATA[<p>It is quite amazing to see this beat heart surgery enabled by GPU computing simulation. Also haptics &#8230;</p>
<p><a href="http://www.brightsideofnews.com/news/2010/9/23/gpu-enables-beating-heart-surgery.aspx">http://www.brightsideofnews.com/news/2010/9/23/gpu-enables-beating-heart-surgery.aspx</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>CFD on GPU computing</title>
		<link>http://www.hapticdepot.com/wordpress/?p=123</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=123#comments</comments>
		<pubDate>Tue, 22 Jun 2010 16:12:29 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[CFD]]></category>
		<category><![CDATA[GPU computing]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=123</guid>
		<description><![CDATA[<p>I saw this news. It makes me wonder why the speedup is only 2x compared to quad-core CPU.</p>
<p> </p>
<p>http://www.marketwatch.com/story/nvidia-tesla-gpus-enable-shorter-design-cycles-improved-product-quality-using-acusolve-2010-05-27?reflink=MW_news_stmp</p>
NVIDIA Tesla GPUs Enable Shorter Design Cycles, Improved Product Quality Using AcuSolve
Latest Release of the AcuSolve CFD Software Doubles Performance of Flow Simulations Using NVIDIA Tesla C2050 GPUs
<p>SANTA CLARA, CA, May 27, 2010 (MARKETWIRE via COMTEX) &#8212; NVIDIA [...]]]></description>
			<content:encoded><![CDATA[<p>I saw this news. It makes me wonder why the speedup is only 2x compared to quad-core CPU.</p>
<p> </p>
<p><a href="http://www.marketwatch.com/story/nvidia-tesla-gpus-enable-shorter-design-cycles-improved-product-quality-using-acusolve-2010-05-27?reflink=MW_news_stmp">http://www.marketwatch.com/story/nvidia-tesla-gpus-enable-shorter-design-cycles-improved-product-quality-using-acusolve-2010-05-27?reflink=MW_news_stmp</a></p>
<h1>NVIDIA Tesla GPUs Enable Shorter Design Cycles, Improved Product Quality Using AcuSolve</h1>
<h2>Latest Release of the AcuSolve CFD Software Doubles Performance of Flow Simulations Using NVIDIA Tesla C2050 GPUs</h2>
<p>SANTA CLARA, CA, May 27, 2010 (MARKETWIRE via COMTEX) &#8212; NVIDIA announced today that ACUSIM Software, a leading provider of computational fluid dynamics (CFD) solutions widely used by engineers and scientists involved in product design, has integrated support for NVIDIA(R) Tesla(TM) 20-series GPUs into the company&#8217;s latest AcuSolve 1.8 release.</p>
<p>Performance tests of the general-purpose finite-element-based CFD flow solver have demonstrated up to a 2x boost in performance with the Tesla C2050 GPU processor, compared with the latest quad-core CPU running the same simulation.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>nVidia GTX 480 is released</title>
		<link>http://www.hapticdepot.com/wordpress/?p=121</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=121#comments</comments>
		<pubDate>Wed, 31 Mar 2010 13:22:34 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[GPU computing]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=121</guid>
		<description><![CDATA[<p>This has been long waited for: a consumer card that supports Fermi. CUDA 3.0 is released too.</p>
<p>http://money.cnn.com/news/newsfeeds/articles/marketwire/0601654.htm</p>
]]></description>
			<content:encoded><![CDATA[<p>This has been long waited for: a consumer card that supports Fermi. CUDA 3.0 is released too.</p>
<p><a href="http://money.cnn.com/news/newsfeeds/articles/marketwire/0601654.htm">http://money.cnn.com/news/newsfeeds/articles/marketwire/0601654.htm</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hapticdepot.com/wordpress/?feed=rss2&amp;p=121</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL 4.0</title>
		<link>http://www.hapticdepot.com/wordpress/?p=119</link>
		<comments>http://www.hapticdepot.com/wordpress/?p=119#comments</comments>
		<pubDate>Sun, 14 Mar 2010 13:15:49 +0000</pubDate>
		<dc:creator>Weihang Zhu</dc:creator>
				<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.hapticdepot.com/wordpress/?p=119</guid>
		<description><![CDATA[<p>http://www.crunchgear.com/2010/03/11/opengl-4-0-comes-out-to-play/</p>
<p>&#8230;</p>
<p>OpenGL 4.0 was announced today at GDC, and clearly it has DirectX in its sights.</p>
<p>March 11, 2010 – San Francisco, GDC 2010 – The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is used on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchgear.com/2010/03/11/opengl-4-0-comes-out-to-play/">http://www.crunchgear.com/2010/03/11/opengl-4-0-comes-out-to-play/</a></p>
<p>&#8230;</p>
<p>OpenGL 4.0 was announced today at GDC, and clearly it has DirectX in its sights.</p>
<p>March 11, 2010 – San Francisco, GDC 2010 – The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is used on all major desktop operating systems. OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL® ES, the graphics standard on virtually every shipping smart phone.</p>
<p>The big news for graphics is handhelds right now. &#8230;</p>
<p>The OpenCL thing is great as well. If you remember, OpenCL is a set of tools for offloading certain tasks from the CPU onto the GPU, when those tasks are better served by parallel processors. Loading web pages may work fine on your Snapdragon, but decoding video will have it at 100% and drain your battery — better to send it over to the GPU. The <a href="http://www.crunchgear.com/2009/03/09/nvidia-announces-investment-effort-for-gpu-based-computing-startups/">GPU computing thing</a> hasn’t quite taken off yet, but it’s pretty much inevitable that it’ll start being implemented on a low level, since it can improve the user experience so dramatically.</p>
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