http://www.crunchgear.com/2010/03/11/opengl-4-0-comes-out-to-play/
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OpenGL 4.0 was announced today at GDC, and clearly it has DirectX in its sights.
March 11, 2010 – San Francisco, GDC 2010 – The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is used on all major desktop operating systems. OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL® ES, the graphics standard on virtually every shipping smart phone.
The big news for graphics is handhelds right now. …
The OpenCL thing is great as well. If you remember, OpenCL is a set of tools for offloading certain tasks from the CPU onto the GPU, when those tasks are better served by parallel processors. Loading web pages may work fine on your Snapdragon, but decoding video will have it at 100% and drain your battery — better to send it over to the GPU. The GPU computing thing hasn’t quite taken off yet, but it’s pretty much inevitable that it’ll start being implemented on a low level, since it can improve the user experience so dramatically.
